JT: I started programming back in high school using
Basic. One of my teachers knew I was interested in computers and
helped me get a job at a research facility in New York. There, I
taught myself PL1, Fortran, Cobol, and something called JCL. I had a
fascination with computer languages so I was determined to learn as
many of them as possible and figure out how to build them.
I went to MIT & majored in Computer Science, with
a minor in Visual Arts. I have always been interested in marrying
visual things with computers, so
I hung out at MIT's Media Lab... working on personal projects. This
interest was reinforced by some work I was doing with a company called
LCS. We worked on some video games, including the first dual-video
disk game. We were also working on some graphic tools. The idea was to
do something like MacPaint for DOS -- we called it TelePaint, and it
was going to be part of a graphics suite called "TeleVision".
All along, I was working with the link between visuals
and computers. I was doing some work with video and 3D special
effects. That led to my move to the west coast to work for Droid
Works, which was a division of LucasFilm. They were focused on
creating the first non-linear editing system for film and video,
called Edit Droid. I was hired to write the machine control between
the editor's control pad and the stacks of laser disk machines that
were part of the system. Each playback machine was linked in with a
single board computer and the whole system was driven by a Sun
workstation.
Ever since seeing Apple's "Lisa" computer, I
had been interested in Apple computers. I really wanted to do some
consulting work for Mac stuff. The husband of a friend at DroidWorks
got me connected to Marc Canter and Macromind. I joined Macromind in
1987 as one of six engineers.
JT: Marc hired me to write an accelerator to improve
the playback performance of animation. Then I worked on the color
paint program for Director (1).
JT: I had always been interested in languages, all the
way back in high school. I wrote my first Basic interpreter in high
school, and wrote two full blown Lisp intrepretor and compiler in
college. So I had that background. At the same time, I was working on
some personal projects where I wanted to have interactive control of
video disks, but I wanted to control them with Director. So I wrote an
xobject to do it and made that work and Lingo just grew from there.
Most of the interactive programs for the Mac were
being done in HyperCard, using HyperTalk for scripting. I wanted to
bring that interactivity to Director. Where the focus of Director had
originally been visual stuff, in Director 2 we wanted to add the
capability to do interactive simulations for sales and training. And
maybe some simple games. Lingo at that time was very simple, like
integer arithmetic, small stuff.
We were competing with HyperCard and HyperTalk, but
Director was more free-format than the card-based authoring. A lot of
Lingo was modeled after HyperTalk... handlers, events targeted to
objects, and a scripting system geared toward non-programmers.
Accessibility is very important... being able to let non-programmers
get a lot of control.
JT:
With Director 3 and 3.1, Lingo was focused on parity with HyperTalk:
chunk expressions, floating point, message hierarchy. But that's also
when the player for Windows came out and there were a lot of problems
with making Lingo work cross-platform. Lots of stuff to be re-written.
By the time we got to Director 4, I re-architected
Lingo on a single codebase that would work cross-platform. Also, we
changed it to a compiled language, so there was about a 10X
performance improvement just by compiling the code.
We just kept expanding it... now there's all the
netLingo.
JT: No matter how easy you make it, there are still
some concepts there that are not natural. You've got to be exposed to
it in a logical, step-by-step way or it can be tough. That's what I
wanted to do with my book. Make this accessible to non-programmers.
Take them step-by-step through it... After go to, use random to add
some variety to your animation. Then build up on top of that.
Appreciate the new experiences...
JT: Proudest of? That any variable can hold any value
and Lingo can programmatically inspect and evaluate it. It's a fluid
environment where you don't have to commit to a particular hierarchy
to message objects. These key features make it easy to experiment.
Also this gives Lingo alot of expressive power. You can see this most
dramatically with our Director to Java converter. Simple Lingo scripts
explode into many lines of Java, so you can see very directly why
Director is easier to use and much more expressive than Java.
JT: I am surprised how far people have stretched Lingo
and Director, especially the movies that use 3D and Raycasting
techniques. They make me scratch my head and think "how did they
do that?"
When I go into the bookstores and see all the books or
surf the web and see somebody's done something in Lingo it's
inspiring. It makes me realized that there is alot of creative
potential out there that was just waiting for the right tool. It
inspires me to keep pushing Director forward so that more people can
expressive themselves and use the computer creatively.
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